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2.4 Memory usage

by Lance Ewing <be@ihug.co.nz>

Last updated: 31 August 1997

The following information gives a rough guide as to how Sierra's AGI interpreter uses its memory. You can view this in operation by using a memory resident program like Game Wizard.

Length of first data area (2 bytes)

Game signature (8 bytes)

Variables (256 bytes)

Flags (256 bits, 32 bytes)

Timers, blocks, and other special AGI variables

Strings (12*40 bytes or 24*40 bytes)

unknown

"Press ENTER to quit" etc

Script command jump table

"Avis Durgan" encryption string

Rest of AGIDATA.OVL is in here

unknown

WORDS.TOK file

OBJECT file

VIEW object table

LOGIC.0

Other loaded resources

 

 

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