/************************************************************************** ** LOGIC.H **************************************************************************/ #ifndef _LOGIC_H_ #define _LOGIC_H_ char ENCRYPTED = 1; /* Determines whether to use Avis Durgan This will be changed to 0 for AGI version 3 games if we decide to support them. */ typedef struct { word codeSize; byte *logicCode; byte numMessages; byte **messages; } LOGICFile; void loadLogicFile(int logFileNum, LOGICFile *logicData); #endif /* _LOGIC_H_ */